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Steal Or Die Value List: Every Confirmed Item Ranked by Payout

Steal Or Die value list: all 31 items with every price seen on screen, Mythic and Rare tags explained, and the weight system that taxes heavy hauls.

10/11/2026 1.3 Last updated: 10/11/2026 7 min read

FAQ

What is the most valuable item in Steal Or Die?
Gold bars, per the official game description — they are the named top of the 31-item value range. No footage has shown one being carried or sold yet, so their exact payout is unconfirmed. The highest price seen on screen is a laptop selling for $332 in one match.
What is the cheapest item in Steal Or Die?
The phone. The official description names it the bottom of the value range, which is why community players grab one as the safe starter loot of a run — cheap, light, and everywhere.
Do item prices change between matches?
Yes. The laptop has been seen selling for $35, $173 and $332 in different matches, and the mug, fan and painting have each shown two different prices. Treat every number in this list as a floating range, not a fixed price.
What does the Mythic tag mean in Steal Or Die?
Mythic is the highest rarity tag confirmed so far — it has appeared on item discoveries in community gameplay. Only Mythic and Rare have been seen; the full rarity ladder has not been published, so any Common-through-Legendary scale you see elsewhere is a guess.

Every value list for Steal Or Die you will find online is a screenshot of one match. This one is different: it separates what Vantage Gameworks officially confirmed from what players actually saw on screen, and it says plainly where the numbers come from. The official anchors are solid — 31 items, cheapest is the phone, priciest is gold bars, rarer items pay more but slow you down. Everything in between below is confirmed sightings from community gameplay, with prices attached where a price was actually shown.

One rule before the table: prices float between matches. The same laptop sold for $35 in one run and $332 in another. Any site quoting a single fixed price for an item is showing you one roll, not the system.

How does item value work in Steal Or Die?

The official description gives three rules: there are 31 items, the value range runs from the phone up to gold bars, and the rarer an item is, the more it pays — while making you slower to carry. Everything else observable confirms the loop: your live balance sits in the top-right corner of the HUD during a match, prices pop as you pick items up, and none of it banks until you physically walk out the exit with the loot still in hand. Die inside and the run pays zero.

That last rule shapes everything about what an item is “worth”: a $332 laptop you never extract is worth less than a $20 mug you carry out. If that exit math is new to you, the beginner guide breaks down the full loop — lobby, vote, sneak, grab, extract.

Carrying a stolen laptop through the Office map in Steal Or Die while its value shows on screen

What is every confirmed Steal Or Die item worth?

Here is the confirmed set: every item named on screen in community gameplay, plus gold bars from the official description. The official count is 31 items; the sighted names below roughly match that count, but Vantage Gameworks has not published an official item list, so treat this as the confirmed roster rather than a leaked master list.

Item Price(s) seen Notes
Gold bars Not yet seen on screen Official top of the value range
All-in-one PC Not quoted Streamer call: one covered an entire previous haul
Laptop $35 / $173 / $332 The proof prices float between matches
Encrypted hard drive $150 ×2 / $156 Facility’s signature high-value loot
Painting $89 / $151 Wall loot, two different prices seen
Banjo $95 Seen in a Dorm run
Leather bag $66 Light carrier for its price
Watch $64 Small, light, quick grab
Desk fan $47 / $57 Tagged Rare on inspection
Textbook stack $50 Dorm staple
Coffee mug $20 / $23 The floor tier, seen repeatedly
Phone Not quoted Official cheapest item; safe starter grab
PlayStation 5 Not quoted Console loot
Old gaming console Not quoted The retro sibling
Projector Not quoted Tagged Rare
Camera Not quoted Seen twice on stream
Acoustic guitar Not quoted Bulky Dorm loot
Record player Not quoted —
Mini fridge Not quoted Carrying it makes you 50% slower
Microwave Not quoted Weighs 11 kg
iPad / tablet Not quoted Notably light
Toolbox Not quoted —
Desk lamp Not quoted —
Fire extinguisher Not quoted —
Lab sample case Not quoted Facility lab loot
Chair Not quoted —
Bucket Not quoted —
Lantern Not quoted —
Granny bag / purse Not quoted —
Keyboard Not quoted Throwable
Headphones Not quoted —
Screwdriver Cannot be sold Tool — unscrews vent entrances

Which items are Mythic or Rare?

Two rarity tags are confirmed. Rare has been seen attached to specific items — the desk fan and the projector both showed the tag on inspection. Mythic has appeared on discovery moments mid-heist in community gameplay, complete with its own on-screen callout. The official rule that rarer pays more makes those tags the closest thing Steal Or Die has to a jackpot signal, and players who see one generally re-plan the run around it.

A Mythic rarity item discovery moment during a Steal Or Die heist

Where the honesty ends: the full rarity ladder is unpublished. Only Mythic and Rare have ever appeared on screen, so whether Common, Epic or Legendary tiers exist is unknown. Any site showing a five-tier color chart for this game made the middle tiers up.

A desk fan marked rare being inspected in Steal Or Die, one of the confirmed rarity-tagged items

How does weight slow you down?

Carried items show a weight in kilograms, and the HUD warns you when you are “maxed out on weight”. The two hard data points: the microwave weighs 11 kg — enough that players debate whether it is worth carrying at all — and the mini fridge makes you 50% slower while you hold it, confirmed on stream. Players also notice general speed loss as a run’s haul grows, matching the official “rarer but slower” rule.

The microwave showing its eleven kilogram weight in Steal Or Die’s carry system

One myth to kill: throwing your loot at the entity does nothing. A player hit a monster with a thrown item mid-chase and it dealt literally zero damage. Loot is for carrying out, not for fighting — if you want what to grab and what to leave, the best loot priority route runs the full decision.

How much does one run pay?

Single-match payouts observed in community gameplay: about $255, $360, $500, $810, and one $1,500 haul. The spread is the weight-and-exit system doing its job — big payouts mean someone carried heavy, high-value loot to an open exit without dying, and every dollar of it was still at risk until they walked out.

The screwdriver row deserves a second read, too: it cannot be sold because it is a tool, and it is the key to the vent hiding spots. If hiding is your survival plan, the hiding guide explains how vents, lockers and barricades actually hold up. For the full item roster as the game grows, this page sits at the top of the items section — and while codes remain the fastest possible cash in any Roblox game, our codes page currently reports the honest truth: none exist yet.

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